Sports Science × Pose Estimation × XR
Teaching AI to see human movement.
From sports & exercise science to AI — I build markerless human pose estimation and AI-driven movement analysis, and break down the research here and on YouTube.
- MediaPipe
- OpenPose
- ARKit
- OpenSim
- Unity
- Meta Quest
130+YouTube videos
10+international talks
EN · 日本語bilingual content
POSE DETECTED · 98.7%
Focus areas
Latest articles
- The Finished Build: Body, Face, Fingers & Wrists From One Webcam — Avatar Talk
The Avatar Talk capstone: body, face, fingers and wrists driving one VRM from a single webcam, all in the browser. Why an arm solve can’t roll the wrist, the thumb bending about the wrong axis, caching frames and counting drops, the neutral face where 0.3 is the new zero, the mirror rule — and an honest ~9 fps, not the 30 I’d claimed. - Face, Hands & Filtering: The Full Webcam Avatar — Avatar Talk Part 4 (MediaPipe → three.js)
The Avatar Talk finale: pose, face and hands driving one VRM in a single browser render loop. The One Euro filter that beats the jitter-vs-lag trade, filtering landmarks at the source, MediaPipe’s 52 ARKit blendshapes mapped to VRM expressions, and finger bend-not-splay hand tracking. - Two Pose Pipelines, One Question — Validated, or Not?
Same recipe — detect a pose, track it, classify it — but very different evidence. One 2026 paper grades a physical-therapy exercise against expert ground truth (RTMPose + GRU, ~96%); the other profiles a basketball move with no ground-truth labels, and honestly says so. What validates a pose pipeline isn’t the detector — it’s the ground truth. - Capturing Motion Isn’t the Finish Line — From Kinematics to a Modeled Injury Number
You captured the motion — you’re not done. Two July 2026 papers trace the path from validated kinematics to a modeled injury number: an OpenCap markerless scoping review (51 studies), and a badminton-lunge ACL-load model (OpenSim + XGBoost, R² ≈ 0.91). Each inferential layer adds its own uncertainty. - Retargeting: Drive a VRM Avatar With Your Webcam — Avatar Talk Part 3 (MediaPipe → three.js)
Part 3 of Avatar Talk: retarget MediaPipe pose landmarks onto a VRM avatar’s bone rotations, in the browser. Positions vs rotations, the MediaPipe→VRM coordinate flip and mirror, rest→target quaternions, world→local chains, frame-rate-independent easing, and the single-camera depth fix. - Loading a 3D VRM Avatar in the Browser — Avatar Talk Part 2 (three.js + three-vrm)
Part 2 of Avatar Talk: load a real 3D VRM avatar in the browser with three.js and @pixiv/three-vrm. Why VRM’s standardized bone map matters, the loading cleanup that counts on a 15 MB model, two-line breathing, and the expression system for lip sync.
Featured video

Profile
I’m Takashi Fukushima, a researcher and developer working across sports & exercise science, motion capture, and computer vision. My focus is markerless human pose estimation and AI-driven movement analysis, alongside XR development with Unity and Meta Quest. I publish peer-reviewed research and break it down here and on my channel.
- Human Pose Estimation (MediaPipe, OpenPose, latest methods)
- Motion Capture & Sports Biomechanics
- Computer Vision & AI movement analysis
- XR / Metaverse development (Unity & Meta Quest)
Achievements
Positions & Affiliations
- Specially Appointed Assistant Professor, Education Incubation Center, Tokyo Gakugei University
- Executive Board Member, Asia Council on Exercise & Sports Science (ACESS)
- Executive Board Member & Secretary, Global Metaverse Laboratory
- CTO, Aletheia LLC
- International Technological Partner, Sports Performance Analysis Association in Bharat (SPAAB) — Capacity Building Sessions; HALO (Human Analysis of Locomotor Optimization) Sessions 1/2/3
Commissioned & Funded Projects
- FY2024 — Japan Sports Agency, Support Project for Reiwa Japanese-Style School Physical Education: enriching PE classes in the GIGA School environment (Theme 1) and inclusive PE classes for children with and without disabilities (Theme 2) — Secretary-General
- FY2025 — MEXT commissioned project: Promoting the Use of Advanced Technology and Education Data for Next-Generation Schools (demonstration project on cutting-edge technology and education data) — Research Specialist (Engineer)
- FY2025 — Support Project for Reiwa Japanese-Style School Physical Education (improving teaching methods for inclusive PE classes) — Deputy Research Director
- FY2026 — MEXT commissioned project: Promotion of Moral Education that Fosters the Ability to Put One’s Way of Life into Practice — Specially Appointed Assistant Professor
Conference Presentations & Invited Talks
- Jul 2024 — International Alliance for Health, Physical Education, Dance, and Sport (IAHPEDS): conference presentation; conference secretary
- Sep 2024 — Mirai no Sensei (Future Teachers) Forum: research presentation (collaborator)
- Nov 2024 — International Association of Physical Education and Sports (IAPES): symposium speaker; conference secretary
- Dec 2024 — 8th International Teaching Games for Understanding (TGfU) Conference: research presentation (co-author)
- Feb 2025 — International Conference: Fit For Life (ICFFL): symposium speaker; conference presentation
- Mar 2025 — Metaverse dance app design presentation & workshops (Physical Education Metaverse 2.0) at Davao Oriental State University, University of Santo Tomas, and Transforming Education Through Virtual Reality, the Metaverse, and AI at Lyceum of the Philippines University
- May 2025 — University of Santo Tomas eLearning Conference (EdTech 5.0, ethical AI, and sustainable digital learning): panel discussion & workshop
- Jun 2025 — Inaugural Virtual Reality in Sports Medicine & Exercise Science Symposium (VRSMES): speaker
- Sep 2025 — 15th International Symposium on Computer Science in Sport (IACSS 2025): conference presentation; conference secretary
- Dec 2025 — Asia Pacific Conference on Exercise and Sports Science (APCESS): conference presentation
- Jan 2026 — Education Innovation Forum “New Teaching Methods Using Cutting-Edge Technology”: organizer & symposium speaker
- Mar 2026 — “Thinking About the Future of Physical Education” symposium: symposium speaker
- Mar 2026 — 1st International Metaverse Symposium in Physical Education and Sport, “Metaverse-Driven Innovation for Global PE and Sport”: conference presentation
- Mar 2026 — 2026 UMak-CITE International Summit on Education, “The Global Learning Renaissance: Harmonizing Technology, Equity, and Human-centeredness”: guest speaker
Teaching
- Jan 2025 — “Sports in Japan” lecture
- Fall 2025 — “Sports in Japan” part-time lecturer
- Jan 2026 — EdTech lectures (Jan 9 & Jan 23)
- Jun 2026 — “Collaborative Seminar in Educational Support D” lecture
- Jun 2026 — Human rights education lecture
- Jul 2026 — Human rights lecture, Graduate School of Teacher Education
Serial Publication
- 2025–2026 — Serial articles in the magazine Audio-Visual Education (視聴覚教育) — May, Jul, Sep, Nov, Jan & Mar issues
