Sports Science × Pose Estimation × XR
Teaching AI to see human movement.
From sports & exercise science to AI — I build markerless human pose estimation and AI-driven movement analysis, and break down the research here and on YouTube.
- MediaPipe
- OpenPose
- ARKit
- OpenSim
- Unity
- Meta Quest
130+YouTube videos
10+international talks
EN · 日本語bilingual content
POSE DETECTED · 98.7%
Focus areas
Latest articles
- Benchmarking Sports AI — What CalTennis Reveals About Today’s Best Models
CalTennis is the first large-scale sports benchmark for monocular-to-3D pose estimation: 40 players, 11M+ synchronized frames. The finding is a dissociation — relative joint angles pass, but depth and foot contact fail systematically, exactly where injury risk lives. - From Pixels to Biomechanics — 4 AI Papers Putting the Lab in Your Pocket
Four 2026 papers ask whether one phone camera can replace force plates, MoCap suits and EMG: OpenCap Monocular, BioHuman, From Pixels to Newtons, and Pose-to-Biomechanics — plus why upstream pose accuracy is the ceiling on all of them. - Beyond the Lab — 3 AI Papers on Motion Capture Without Cameras or Markers
Three 2026 papers on getting biomechanics out of the lab: Ultra Diffusion Poser (full-body pose from IMUs + UWB, zero cameras), biomechanics-aware markerless hand capture, and a wearable study auditing the VR reality gap — plus the open question each one leaves behind. - Meta XR SDK Setup in Unity (2026): Every Step, Including the Version Trap
Set up the Meta XR SDK in Unity from scratch and get a Meta Quest project running — the right Unity version (6.3 LTS, not 6.5), the Android module, the All-in-One SDK, Oculus XR vs OpenXR, and the OVRCameraRig and interaction rig. - Does Jump Strength Predict Kick Speed? The Support-Leg Secret in Soccer
Does single-leg jump strength predict soccer kick speed? In 6 amateur players, the dominant leg kicked harder (99 vs 85 km/h) — but the real surprise was that a stronger non-dominant support leg went with a faster dominant-leg kick. - How Accurate Is ARKit for Motion Capture? I Measured It Across 10 Exercises
Apple’s ARKit turns an iPhone into a markerless 3D motion tracker — but how accurate is it? I tested it across 10 exercises with 11 participants. Single joints at peak flexion were within ~3°, but errors near full extension and the floor reached up to 63°.
Featured video

Profile
I’m Takashi Fukushima, a researcher and developer working across sports & exercise science, motion capture, and computer vision. My focus is markerless human pose estimation and AI-driven movement analysis, alongside XR development with Unity and Meta Quest. I publish peer-reviewed research and break it down here and on my channel.
- Human Pose Estimation (MediaPipe, OpenPose, latest methods)
- Motion Capture & Sports Biomechanics
- Computer Vision & AI movement analysis
- XR / Metaverse development (Unity & Meta Quest)
Achievements
Positions & Affiliations
- Specially Appointed Assistant Professor, Education Incubation Center, Tokyo Gakugei University
- Executive Board Member, Asia Council on Exercise & Sports Science (ACESS)
- Executive Board Member & Secretary, Global Metaverse Laboratory
- CTO, Aletheia LLC
- International Technological Partner, Sports Performance Analysis Association in Bharat (SPAAB) — Capacity Building Sessions; HALO (Human Analysis of Locomotor Optimization) Sessions 1/2/3
Commissioned & Funded Projects
- FY2024 — Japan Sports Agency, Support Project for Reiwa Japanese-Style School Physical Education: enriching PE classes in the GIGA School environment (Theme 1) and inclusive PE classes for children with and without disabilities (Theme 2) — Secretary-General
- FY2025 — MEXT commissioned project: Promoting the Use of Advanced Technology and Education Data for Next-Generation Schools (demonstration project on cutting-edge technology and education data) — Research Specialist (Engineer)
- FY2025 — Support Project for Reiwa Japanese-Style School Physical Education (improving teaching methods for inclusive PE classes) — Deputy Research Director
- FY2026 — MEXT commissioned project: Promotion of Moral Education that Fosters the Ability to Put One’s Way of Life into Practice — Specially Appointed Assistant Professor
Conference Presentations & Invited Talks
- Jul 2024 — International Alliance for Health, Physical Education, Dance, and Sport (IAHPEDS): conference presentation; conference secretary
- Sep 2024 — Mirai no Sensei (Future Teachers) Forum: research presentation (collaborator)
- Nov 2024 — International Association of Physical Education and Sports (IAPES): symposium speaker; conference secretary
- Dec 2024 — 8th International Teaching Games for Understanding (TGfU) Conference: research presentation (co-author)
- Feb 2025 — International Conference: Fit For Life (ICFFL): symposium speaker; conference presentation
- Mar 2025 — Metaverse dance app design presentation & workshops (Physical Education Metaverse 2.0) at Davao Oriental State University, University of Santo Tomas, and Transforming Education Through Virtual Reality, the Metaverse, and AI at Lyceum of the Philippines University
- May 2025 — University of Santo Tomas eLearning Conference (EdTech 5.0, ethical AI, and sustainable digital learning): panel discussion & workshop
- Jun 2025 — Inaugural Virtual Reality in Sports Medicine & Exercise Science Symposium (VRSMES): speaker
- Sep 2025 — 15th International Symposium on Computer Science in Sport (IACSS 2025): conference presentation; conference secretary
- Dec 2025 — Asia Pacific Conference on Exercise and Sports Science (APCESS): conference presentation
- Jan 2026 — Education Innovation Forum “New Teaching Methods Using Cutting-Edge Technology”: organizer & symposium speaker
- Mar 2026 — “Thinking About the Future of Physical Education” symposium: symposium speaker
- Mar 2026 — 1st International Metaverse Symposium in Physical Education and Sport, “Metaverse-Driven Innovation for Global PE and Sport”: conference presentation
- Mar 2026 — 2026 UMak-CITE International Summit on Education, “The Global Learning Renaissance: Harmonizing Technology, Equity, and Human-centeredness”: guest speaker
Teaching
- Jan 2025 — “Sports in Japan” lecture
- Fall 2025 — “Sports in Japan” part-time lecturer
- Jan 2026 — EdTech lectures (Jan 9 & Jan 23)
- Jun 2026 — “Collaborative Seminar in Educational Support D” lecture
- Jun 2026 — Human rights education lecture
- Jul 2026 — Human rights lecture, Graduate School of Teacher Education
Serial Publication
- 2025–2026 — Serial articles in the magazine Audio-Visual Education (視聴覚教育) — May, Jul, Sep, Nov, Jan & Mar issues
